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This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
Over the last few years, if you're a gamer or PC hardware enthusiast, you've probably heard the term "ray-tracing" bandied about quite a bit. Actually, you likely heard it before that, but with the ...
Real-time path tracing, the next stage of game rendering, is on the horizon, Nvidia says. But wait--didn't RTX just get here? So what is path tracing, how is it different from ray tracing, and why ...
Although benchmarks are never perfect, they’re a useful tool for judging comparative performance. Basemark has just such a tool in its new In Vitro GPU test suite and kindly provided a copy to Android ...
We all know that turning ray tracing on radically reduces performance, so any help in the performance department is not only welcomed, it's begged for. A team of researchers from the UK, US, and ...
The website for Unbound, the new studio featuring Resident Evil creator Shinji Mikami, has revealed the developer is working on an original IP for consoles and PC.
Real-time ray tracing is finally starting to become commonplace in high-end PC games and even some PS5 and Xbox Series X games. Most of them come with a performance hit, letting the player choose ...
In the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal. When we reviewed thsi latest Doom title, we found ...